This book focuses on the use, results, development, and use of metaverse, how it revolutions over the years, and how it is changing the world.
The metaverse emerges through the increasing use of visual world technology that serves as a platform for end-users to build, develop, and collaborate, expanding the space for human communication, communication, and innovation. As a result, the industry is investing heavily in these domains, and – more importantly – the public is responding with great impact and change.
Although metaverse forums are no longer a common topic, they still pose the challenges of changing common research methods and communication processes such as digital ownership, collaboration, entertainment and play, emotional responses, educational materials, communication design, visual space and digital representation, imitation and substitution, technology, and art.
Chapters include intellectual property and technology endeavors in which metaverse platforms are currently used and will be used: arithmetic, human-computer interaction, structure, media, and communication, anthropology, social science, psychology, education, philosophy, theology, art, and aesthetics.
The goal of creating this book is based on our approach to teaching and research in this field; study materials and in-depth research knowledge are still lacking, although it grows in number and quality, but is often confined to certain fields.
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